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Crafter Studio Plugins

Crater Studio plugins allow users to replace, extend or even create stand alone experiences to serve a particular use case or set of use cases. Studio plugins extend the authoring environment and can be pieces within Studio UI or have their own devoted page inside Studio, in which case plugin authors have a blank canvas to design their full plugin experience.

Stand alone plugins can make use of Studio UI components using various possible mechanisms described below.

The Crafter Studio API that gets a file for a given plugin, the getPluginFile API found here getPluginFile facilitates extending Studio through plugins.

Plugin Directory Structure

When using plugins, the JavaScript files and folders location for the plugins uses a convention where the files/folders needs to go in the following location:

  • Plugin : $CRAFTER_HOME/data/repos/sites/SITE_NAME/sandbox/config/studio/plugins/PLUGIN_TYPE/PLUGIN_NAME/PLUGIN_FILES_FOLDERS

where:

  • CRAFTER_HOME : Studio location

  • SITE_NAME : Name of site where the plugin is to be added

  • PLUGIN_TYPE : Type of plugin, e.g. control, datasource, sidebar, app, etc.

  • PLUGIN_NAME : Name of plugin

  • PLUGIN_FILES_FOLDERS : JavaScript and/or plugin build output files/folders containing the plugin implementation

Note

When using an out-of-the-box blueprint to create your site, the plugins folder does not exist under CRAFTER_HOME/data/repos/sites/SITE_NAME/sandbox/config/studio/ and will need to be created by the user creating the plugins.

Creating a Crafter Studio Plugin

Let’a take a look at how to create a Crafter Studio plugin.

  1. Create your plugin e.g. a JavaScript file or React app

  2. Create the required directory structure as outlined above then add your plug-in to your site under the config/studio/plugins/{yourPluginType}/{yourPluginName} directory

    1{siteRoot}/
    2  config/
    3    studio/
    4      plugins/
    5        {yourPluginType}/
    6          {yourPluginName}/
    

  3. Commit the new files added so it will be picked up by Studio

  4. If your plugin is inside Studio, setup needed configuration files, etc.

  5. See your plugin in action by refreshing your Studio browser if your plugin is inside Studio, otherwise visit: /studio/plugin?site={site}&type={yourPluginType}&name={yourPluginName}

Note

Here are some things to keep in mind when creating your full screen plugins with its own route:

  • If your entry file is not called index.js, you must add &file={yourFile} to the above url to see your plugin in action

  • The steps listed above will load your plugin in the page. Your plugin would need to bootstrap and do whatever it needs to do when loaded i.e. it should render itself and for that, it may need to create a root element and append it to the body.

  • Some of our components, services and utils — including the AuthMonitor — are published via the CrafterCMSNext (window.CrafterCMSNext) global variable. This means you could use them in your plugin.

Using React To Develop Your Plugins

React is already present in the Studio client runtime. You may access the lib(s) via CrafterCMSNext (window.CrafterCMSNext).

 1(function () {
 2
 3  const { React, ReactDOM } = CrafterCMSNext;
 4
 5  CStudioAuthoring.Module.moduleLoaded('react-sample', {
 6    initialize(config) {
 7      ReactDOM.render(
 8        React.createElement(
 9          'div',
10          {
11            style: { margin: '10px 0' },
12            onClick() {
13              console.log(config);
14            }
15          },
16          'Hello, this is a custom react plugin on the sidebar. ' +
17          'Click me to print my config values on the browser console.'
18        ),
19        config.containerEl
20      );
21    }
22  });
23
24})();

You can use JSX, TypeScript or any form of transpiling when developing your plugin. In this case, we suggest the following directory structure for your files: {sandbox}/sources/{pluginSource} for the plugin source and {sandbox}/config/studio/plugins/{type}/{name} for the JavaScript and/or plugin build output files/folders containing the plugin implementation

{sanbox}/
  config/
    studio/
      plugins/
        {yourPluginType}/     <= Your plugin "type"
          {yourPluginName}/   <= Your plugin name
            main.js         <= Your transpiled main/index plugin entry point
  sources/
    {pluginSource}            <= Your plugin source

Your plugin’s build script would then transpile your app and write the output on the plugin folder and commit that output so Studio can see it. If your plugin size allows, it is preferable to have a single bundled file. If you do need multiple files (e.g. more JS files, CSS files, other), you may have them; simply bear in mind that loading them into the page would need to be done through the getPluginFile API found here getPluginFile (i.e. it’s not a regular web resource loaded via it’s physical path).

To load a file, the URL would look like:

/studio/api/2/plugin/file?siteId={siteId}&type={yourPluginType}&name={yourPluginName}&file={fileName}

For the above example directory structure, the URL for loading a file would look like:

/studio/api/2/plugin/file?siteId={siteId}&type={yourPluginType}&name={yourPluginName}&file=main.js

Note

  • In runtime, you may get the current site id by running CStudioAuthoringContext.site

  • Note the file is build/main.js instead of just main.js to account for the addition in directory structure

Examples

Here are some examples of plugins that run inside the Studio UI, and plugins that runs a separate app outside of Studio UI